Showing posts with label Augmented Reality. Show all posts
Showing posts with label Augmented Reality. Show all posts

Tuesday, May 22, 2012

Can Guinness Bring the QR Code Back to Life?


Depends; is your glass half-empty or –full?  

Earlier this year the creative minds of BBDO New York developed a quick response (QR) code campaign for Guinness that’s truly first of its kind – activated by the product itself!


That’s right, just when you thought QR codes had served their (proved devoid of) purpose, comes a new way to interact with the technology.

When empty or filled with a competing, amber-colored brewsky, the QR code is nothing more than an illegible, nonsensical spread of white squares. Only the dark, rich, signature black of a Guinness completes the code, turning the glass (and drink itself) into interactive and dynamic social media content.


But a QR code is only as good as where it takes you…

Like opening an elaborately wrapped Christmas gift only to find a single pair of white socks; the Guinness cup is cute, but for the most part, fails to impress.

Once scanned, the QR code acts as a conduit to all your social media personas. It can tweet about your Guinness pint, check you in on foursquare, update your status on Facebook – it even invites friends to join you out and provides you with coupons and other discount offers.

Then what?

No, seriously? It’s cool in that it’s unique and new. But after the novelty wears off (approximately 25 seconds), what is the user left with? I guess the subtle reminder that the rich, bold color and flavor of Guinness is unique in the marketplace? But just because it can activate a code doesn’t mean it is ideal for my palate.

Every brand thinks they need to use QR codes right now; that it will make them appear "hip" and "cool."

Creative teams – in-house and agencies alike – have got to learn to how to say, "No. QR codes are useless."

We don’t know what we expect QR codes to do exactly, but we’ll know it when we see it (and this isn’t it).


Monday, February 6, 2012

More to Love this Valentine’s Day at Starbucks


Cupid’s arrow must have hit Starbucks hard – they can’t seem to forget about augmented reality. Do you remember last year’s Holiday Magic promo?

The red cups may be gone, but the traditional white is now dressed for Valentine’s Day.
We hope you didn’t uninstall your Cup Magic app from Christmas. Between now and February 16th, your daily latte has more to L-O-V-E.

What’s Different?
The holiday promo launched in November was more complex and a bit clunky. This time around, things are:

Simpler - Instead of three different cups boasting three separate enchanted vignettes, there is only one.

SmootherInstead of taking users out of the camera function and into separate winter scenes, Valentine’s Day magic occurs within camera view, appearing to play out on the user’s actual cup.

And, perhaps the biggest leap in innovation:

Shareable!And now, the ability to send augmented realities to the people you love (or even just ‘like’).  
iPhone app UI
With its latest iteration, Magic Cup not only enables users to gift beverages on Valentine’s Day, but craft and deliver special messages as well –messages only viewable when gifted parties are in-store and point their cameras at limited Valentine’s Day cups.

Finally! A real business-driving hook! With Augmented Reality, Starbucks proves it subscribes to the three-date rule before really getting serious - (we knew you’d be worth the wait)!!

Head down to your corner Starbucks and interact with the Valentine’s Cup today!

Check out the Valentine’s Day Promotion in action:

Wednesday, November 9, 2011

"Can I get my Peppermint Mocha with Augmented Reality?"

Venti-sized Brand Stickiness


It's back...
Starbucks is adding a whole new dimension to their in-store experience!
From a brand that’s reached deity-like acclaim, (the arrival of its red cups each holiday season already triggers a flurry of social media activity) comes a new layer of product interaction, Augmented Reality!
Check out the promo:

It turns out Starbucks’ red holiday cups are even more magical than we had imagined!
Can’t decide if the augmented reality promo is really cool or really stupid?
Then it worked.  Still in its infancy, AR isn’t for everyone.  But you can’t deny that it’s innovative.  And while it may only provide 30 seconds of mild entertainment as you wait on your mocha to cool, it is sure to surprise and delight others.
For a company that has reached maturity in size, (I’m not kidding - literally on every corner in the Windy City) – the promo creates buzz. It sparks curiosity and will invariably get more people through the door.   
Through their interactive holiday promo, Starbucks reminds us all of their recently revised corporate vision and branding effort. Starbucks is much more than coffee.
Download the app Nov 15 (aptly called “Starbucks Cup Magic”) and check it out for yourself!


UPDATE (11/18/11): Did you ventured down to the corner Starbucks and interact with “Magic Cup?” 

We did, and thanks to the “buy one, get one” promotion, we got to experience two stories for the price of one! ::over-caffeinated::


Our impression? Good, not great. You have to learn to crawl before you can walk, right?  Starbucks’ Magic Cup promotion is a great crawler.


Dog and sled.

Once engaged, snow begins to fall. A boy and his trusty 4-legged companion come running in. A pile of snow begins to collect at the base of the cup and its show time! The boy throws down his toboggan and jumps on (dog riding piggy-back).  The two begin their decent, picking up speed. They dart safely past pines as the dog flips majestically through the air with each dip in terrain. The snow begins to level and the sled slows. The two have safely reached the bottom of the hill. Game over.


You know what would have been cooler?

If the interaction was REALLY a game! Once the characters hop on the sled, the POV changes and suddenly, it’s the user that’s on the sled; avoiding trees and performing tricks, all by gesturing finger. A point system could be incorporated, sparking friendly competition among Facebook friends via social share.  Complimentary drinks could be awarded at certain milestones.

Carolers and snowman.

Once focused on the cup, two friends begin to assemble a snowman. The two go off screen for a moment, returning with song books. They hand one off to the newly formed snowman and begin to sing (as evident by whimsical music notes and wide gaping mouths pointed up towards the sky). A moment passes, the song concludes, and the characters exchange smiling glances. The end.


What could have been done better?

If the characters actually sang (audio). Perhaps users could change the pitch and duration of individual notes based on finger movements on-screen? Facebook integration could be improved by sharing created songs with friends.

Are we overthinking it?

Perhaps the added complexity we propose for the applications far exceeds their original intent (not to mention, budget). Passive interest is built-in (as you have to have a cup handy to interact). It just feels unfinished. It’s cute, then it’s “meh,” then you find yourself asking, “now what?”

Bravo, to Starbucks for pioneering the medium - a commendable premier for in-store augmented reality. We’ll be eager to see how they top it in 2012…